
Track down ghosts in the haunted house with your sonar gun and capture them with your "Boovr" before midnight!
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Technology used:
Maya
Unity
HTC Vive
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Credits:
Anthony Barrett - Programming
Max Thomas - Programming/Modeling
Andrew Powell - Programming
David Graves - Modeling/Animation
Sasha Azcuy - Modeling/Rigging
Robert Ceez - Modeling/Sound Design
Ferkan Agmal - Modeling/Animation
Becca Stetina-Saywer - Concept Art/Textures
Fully functional recreation of the first 6 levels of "Super Mario Bros." using modern equipment.
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Technology used:
C#
XNA
XML
Visual Studio
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Credits:
Steven Crane - Programming
David Graves - Programming
David Upham - Programming
Nicholas Trueblood - Programming
Group Projects
Scripts

Kinetic sculpture created using Python in Maya.

OSL shader created using Maya and Renderman.

OSL script created using Renderman and Rib.

Kinetic sculpture created using Python in Maya.
Surfacing / Lighting TD

Stylized shaders created in Maya.

Surfacing consisting of a color map, displacement map, bump map, and spec map. Exported from Mudbox and applied to low-resolution model in Maya.

Matched lighting of plate in Maya. Composited CG element with plate using Nuke.

Stylized shaders created in Maya.